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Home > Magic Linkage for CGI Artist Interviews (all)
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Linked CGI Artist Interviews (all)
David Abbott3D artist at Rising Sun Pictures talks about Charlotte's Web, Superman Returns
Andrea Adams3D Animator at Peerless Camera Company talks about her career, XSI and women in CG
Dan AblanPesident of AGA Digital Studios Inc. in Chicago
Todd AkitaTechnical Director of Psyop talks about his career, the competitive market in NY
Kim AldisTechnical Director talks about his career, the cg industry in London, scripting and XSI
Stefan AnderssonCharacter Animator who worked for The Mill, Jellyfish Pictures and FilmTecknarna
David AndrewsWild Brain's Animation Supervisor talks about advanced character animation
Michael AriasOf the Softimage special projects team and talks about creating The Animatrix movies
Carlos BaenaTalks about traveling and visa issues with the U.S.A.
Patrick BoucherTechnical Director at Buzz Image Group and founder of XSI-Blog.com
Marc BourbonnaisLead 3D Technical Director of Hybride talks about working on Sin City
Chinny Brynford-JonesXSI Product Manager at Softimage talks about his past career as a comedian
Jason BusbyTeacher and Director of Animation at the Renaissance Center
Gordon CameronSoftware Engineer at Pixar Animation Studios talks about the state of software development
Marc-Andre CarbonneauSpecial effects artist at Cinegroupe, Montreal
Carey ChicoArt Director of Pandemic Studios talks about his career, game development, Mercenaries
Graham ClarkOmation Studios' CG Supervisor talks about the technical challenges of Barnyard The Movie
Doug CreelDeveloper of XSIMan, an XSI to Renderman plugin talks about the tool and his career
Rubens ChuAbout getting into the industry and what type of artist he considers himself to be
Matt DawLead Technical Director on The Magic Roundabout
Marco Di LuccaSenior Modeler at Weta Digital talks about creature modeling, King Kong, X-Men 3 and XSI
Michael Donovan3D generalist talks about working on the realistic Lassie spot
Adam DotsonCharacter Animator talks about Eight Below, Lord of the Rings, Iron Giant and in Hawaii
Wolfgang EmmrichHead of 3D at VCC Perfect Pictures talks about his career, the german industry
Sebastian FaberCo-founder and VFX Supervisor of Liga01 Computerfilm talks about recent projects
Brett Feeney (1)Digital Supervisor on Happy Feet talks about the production process of the animated feature
Brett Feeney (2)3D Supervisor who worked on The Matrix and The Lord Of The Rings series
Bradley GabeCreature Development Artist at Industrial Light & Magic
David GallagherTalks about his career, Ice Age, Ice Age 2, and animation techniques
Diego GarciaPipeline Engineer at Blur Studio talks about data exchange between different packages
Jennifer GoldfinchManager, Strategic Relations at Softimage talks about events and travelling
Erik GouletDemo artist at Softimage talks about his daily work
Colin GreenPioneer of Previsualization and founder of Pixel Liberation Front
Ed HarrissLong time XSI Expert talks about his work, the industry and his upcoming book
Aron HjartarsonHead of 3D of The Mill's New York division talks about challenges in the commercials market
Jill IsnerSWAT Team Lead and former CORE Team lead of Softimage talks about her daily job
Michael IsnerCharacter Engineering Lead at Softimage talks about his daily work
Sze JonesCharacter Modeling Supervisor of Blur Studio talks about modeling girl characters
Thomas KangCo-creator of Softimage Face Robot talks about the development of the software
Joseph KasparianT&L Lead on 300 at Hybride talks about how to work with completely green-screen shot movies
Mitsunori KataamaCGI Director of Studio Ghibli talks about his work, 2D/3D productions and XSI
Maggie KathwaroonManaging Director of CG Soup talks about the company concept
Yotto KogaTeam lead of Softimage|Behavior talks about Artificial Intelligence
Julianna KolakisGraduate from Vancouver Film School on growing up in a family of artists and women in 3D
Raphael LacosteArt Director at Ubisoft talks about envisioning stunning visuals
Alain LaferriereProgram Manager of Softimage Japan talks about his career at Softimage
Enea Le FonsItallian reseller, demo artist and instructor about the italian CG industry
Bernard LebelTechnical director talks about Magic Roundabout, Tripping The Rift, Fantastic Four
Jean-Paul LeDouxAll-round artist at Vancouver-based Northwest Imaging & FX
Sebastien LegrainCharacter modeler working on next gen titles
Francois LordCG Supervisor at Buzz Image Group talks about demanding schedules
Helge MatheeXSI script writer and creator of the MindThink tools talks about his work
Phil MitchellMainframe's Vice President of Technical and Production Development
Gareth MorganSenior Product Manager of Softimage talks about the market position of XSI
Jean Francois MorissetteSenior Matchmover at Weta Digital
Olivier OzouxAssociate Digital Supervisor on Happy Feet talks about building a pipeline.
Simon PickardCharacter Animator talks about animating penguins for Happy Feet at Animal Logic
Rebeca Puebla3D Artist from Madrid, Spain talks about women in CG and how she got started
Greg PunchatzAnimation Director of Janimation talks about his daily work
Kris RivelAbout what it means being a freelancer in the NYC area
Anthony RossanoXSI Instructor and President of Mesmer, Inc. teaching around the globe
Daniel RobichaudDirector of Pinocchio 3000 talks about the challenges of directing a CG movie
Ben RogallFreelance animator and shader programmer Ben Rogall talks about shader writing
Joe SaltzmanFormerly an executive with MGM, BBC TV and Cinemagic and now head of 3DTutorial.com
Hideki SasakiLead Character Artist at Konami talks about the Metal Gear Solid series
Christoph SchinkoCharacter Animator talks about his career and his award winning short films
Mark SchoennagelLong-time Softimage demo artist talks about his job, the NoIcon pants and XSI
Kent SekiCreative Director of Pixel Liberation Front talks the process of Previs
Aaron SimsConcept Art Director about traditional FX, Tethered Islands and Stan Winston Digital
Andrew SkowronskiThe SDK Team Lead of Softimage talks about the fundamentals of the XSI SDK
Jun TakeuchiProducer of Onimusha 3 talks about the production process of the game
Wilson TangArt Director at Industrial Light & Magic
Wyatt TurnerAbout the making of the Mamba Concept Car
Mario UcciCharacter Supervisor of Digi Guys talks about digital sculpting
Bill Van BurenContent Lead of Valve Software talks about the process of creating Half-Life 2
Vitor VilelaCharacter Animator at Vetor Zero in Brazil talks the CG industry in Brazil and XSI
Gino VincelliATC Manager and Senior Instructor of Softimage talks about trainig
Yanick WiliskyYanick served as CG Supervisor at Hybride and talks about the challenges and CG industry in Canada
Jeff WilsonAnimation Supervisor of Blur Studios talks about the next generation of facial animation
Stan WinstonXSI Base interview with four time Oscar winner and legendary visual effects wizard Stan Winston
Florian WitzelAnimator talks about creating Psyop style visuals and his project; Fall of Antioch
Eddie YangMake up effects artist and Designer talks about the move from practical to digital
Habib ZargarpourTwo time Academy Award Nominee and Senior Art Director at Electronic Arts
Guido ZimmermannCharacter TD talks about what it means to work in different countries
If you have an artist interview that you think should be listed here, tell the
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