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Linked CGI Artist Interviews (all)


David Abbott
3D artist at Rising Sun Pictures talks about Charlotte's Web, Superman Returns
Andrea Adams
3D Animator at Peerless Camera Company talks about her career, XSI and women in CG
Dan Ablan
Pesident of AGA Digital Studios Inc. in Chicago
Todd Akita
Technical Director of Psyop talks about his career, the competitive market in NY
Kim Aldis
Technical Director talks about his career, the cg industry in London, scripting and XSI

Stefan Andersson
Character Animator who worked for The Mill, Jellyfish Pictures and FilmTecknarna
David Andrews
Wild Brain's Animation Supervisor talks about advanced character animation
Michael Arias
Of the Softimage special projects team and talks about creating The Animatrix movies
Carlos Baena
Talks about traveling and visa issues with the U.S.A.
Patrick Boucher
Technical Director at Buzz Image Group and founder of XSI-Blog.com

Marc Bourbonnais
Lead 3D Technical Director of Hybride talks about working on Sin City
Chinny Brynford-Jones
XSI Product Manager at Softimage talks about his past career as a comedian
Jason Busby
Teacher and Director of Animation at the Renaissance Center
Gordon Cameron
Software Engineer at Pixar Animation Studios talks about the state of software development
Marc-Andre Carbonneau
Special effects artist at Cinegroupe, Montreal

Carey Chico
Art Director of Pandemic Studios talks about his career, game development, Mercenaries
Graham Clark
Omation Studios' CG Supervisor talks about the technical challenges of Barnyard The Movie
Doug Creel
Developer of XSIMan, an XSI to Renderman plugin talks about the tool and his career
Rubens Chu
About getting into the industry and what type of artist he considers himself to be
Matt Daw
Lead Technical Director on The Magic Roundabout

Marco Di Lucca
Senior Modeler at Weta Digital talks about creature modeling, King Kong, X-Men 3 and XSI
Michael Donovan
3D generalist talks about working on the realistic Lassie spot
Adam Dotson
Character Animator talks about Eight Below, Lord of the Rings, Iron Giant and in Hawaii
Wolfgang Emmrich
Head of 3D at VCC Perfect Pictures talks about his career, the german industry
Sebastian Faber
Co-founder and VFX Supervisor of Liga01 Computerfilm talks about recent projects

Brett Feeney (1)
Digital Supervisor on Happy Feet talks about the production process of the animated feature
Brett Feeney (2)
3D Supervisor who worked on The Matrix and The Lord Of The Rings series
Bradley Gabe
Creature Development Artist at Industrial Light & Magic
David Gallagher
Talks about his career, Ice Age, Ice Age 2, and animation techniques
Diego Garcia
Pipeline Engineer at Blur Studio talks about data exchange between different packages

Jennifer Goldfinch
Manager, Strategic Relations at Softimage talks about events and travelling
Erik Goulet
Demo artist at Softimage talks about his daily work
Colin Green
Pioneer of Previsualization and founder of Pixel Liberation Front
Ed Harriss
Long time XSI Expert talks about his work, the industry and his upcoming book
Aron Hjartarson
Head of 3D of The Mill's New York division talks about challenges in the commercials market

Jill Isner
SWAT Team Lead and former CORE Team lead of Softimage talks about her daily job
Michael Isner
Character Engineering Lead at Softimage talks about his daily work
Sze Jones
Character Modeling Supervisor of Blur Studio talks about modeling girl characters
Thomas Kang
Co-creator of Softimage Face Robot talks about the development of the software
Joseph Kasparian
T&L Lead on 300 at Hybride talks about how to work with completely green-screen shot movies

Mitsunori Kataama
CGI Director of Studio Ghibli talks about his work, 2D/3D productions and XSI
Maggie Kathwaroon
Managing Director of CG Soup talks about the company concept
Yotto Koga
Team lead of Softimage|Behavior talks about Artificial Intelligence
Julianna Kolakis
Graduate from Vancouver Film School on growing up in a family of artists and women in 3D
Raphael Lacoste
Art Director at Ubisoft talks about envisioning stunning visuals

Alain Laferriere
Program Manager of Softimage Japan talks about his career at Softimage
Enea Le Fons
Itallian reseller, demo artist and instructor about the italian CG industry
Bernard Lebel
Technical director talks about Magic Roundabout, Tripping The Rift, Fantastic Four
Jean-Paul LeDoux
All-round artist at Vancouver-based Northwest Imaging & FX
Sebastien Legrain
Character modeler working on next gen titles

Francois Lord
CG Supervisor at Buzz Image Group talks about demanding schedules
Helge Mathee
XSI script writer and creator of the MindThink tools talks about his work
Phil Mitchell
Mainframe's Vice President of Technical and Production Development
Gareth Morgan
Senior Product Manager of Softimage talks about the market position of XSI
Jean Francois Morissette
Senior Matchmover at Weta Digital

Olivier Ozoux
Associate Digital Supervisor on Happy Feet talks about building a pipeline.
Simon Pickard
Character Animator talks about animating penguins for Happy Feet at Animal Logic
Rebeca Puebla
3D Artist from Madrid, Spain talks about women in CG and how she got started
Greg Punchatz
Animation Director of Janimation talks about his daily work
Kris Rivel
About what it means being a freelancer in the NYC area

Anthony Rossano
XSI Instructor and President of Mesmer, Inc. teaching around the globe
Daniel Robichaud
Director of Pinocchio 3000 talks about the challenges of directing a CG movie
Ben Rogall
Freelance animator and shader programmer Ben Rogall talks about shader writing
Joe Saltzman
Formerly an executive with MGM, BBC TV and Cinemagic and now head of 3DTutorial.com
Hideki Sasaki
Lead Character Artist at Konami talks about the Metal Gear Solid series

Christoph Schinko
Character Animator talks about his career and his award winning short films
Mark Schoennagel
Long-time Softimage demo artist talks about his job, the NoIcon pants and XSI
Kent Seki
Creative Director of Pixel Liberation Front talks the process of Previs
Aaron Sims
Concept Art Director about traditional FX, Tethered Islands and Stan Winston Digital
Andrew Skowronski
The SDK Team Lead of Softimage talks about the fundamentals of the XSI SDK

Jun Takeuchi
Producer of Onimusha 3 talks about the production process of the game
Wilson Tang
Art Director at Industrial Light & Magic
Wyatt Turner
About the making of the Mamba Concept Car
Mario Ucci
Character Supervisor of Digi Guys talks about digital sculpting
Bill Van Buren
Content Lead of Valve Software talks about the process of creating Half-Life 2

Vitor Vilela
Character Animator at Vetor Zero in Brazil talks the CG industry in Brazil and XSI
Gino Vincelli
ATC Manager and Senior Instructor of Softimage talks about trainig
Yanick Wilisky
Yanick served as CG Supervisor at Hybride and talks about the challenges and CG industry in Canada
Jeff Wilson
Animation Supervisor of Blur Studios talks about the next generation of facial animation
Stan Winston
XSI Base interview with four time Oscar winner and legendary visual effects wizard Stan Winston

Florian Witzel
Animator talks about creating Psyop style visuals and his project; Fall of Antioch
Eddie Yang
Make up effects artist and Designer talks about the move from practical to digital
Habib Zargarpour
Two time Academy Award Nominee and Senior Art Director at Electronic Arts
Guido Zimmermann
Character TD talks about what it means to work in different countries

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